

We want to release the whole package altogether as we are asking money for it, so we have to do our best to basically deliver as finished a product as possible. Of course, we could have released Outriders anyway, but then we would have had to fix the game after the launch with some patches, and we decided that it's not fair for the players. Topics ranged from the reasons behind the slight delay (Outriders was originally scheduled to launch in February but has since been pushed to April 1st when it'll come out on Google Stadia as well) to the studio's 'old-school' approach to post-launch content, the endgame mechanics and loot systems, next-generation enhancements and more.īartek Kmita (Creative Director): We basically moved the release date because we hadn't finished with some crucial things for us that the release would be jeopardized.

OUTRIDERS MULTIPLAYER PC
The Outriders demo debuts tomorrow on PC ( Steam and GeForce NOW), PlayStation 4, PlayStation 5, Xbox One and Xbox Series S|X, featuring cross-play (albeit in beta form, so it'll require players to manually enabled it from the settings) between all these platforms.Īhead of the release of the demo, we were able to chat with Lead Game Designer Piotr Nowakowski and Creative Director Bartek Kmita of developer People Can Fly during a roundtable interview.
