

Players have the ability to create a set of characters based on three basic classes Warrior, Hunter and Mystic. Finishing up by bestowing a name to the adventuring company they will form and make famous.Īt Wildermyth’s core is a vehicle that lets the player take a group of bon-a-fide ordinary folks on a journey, to become heroes and over time legends. Customising these to preferred appearances, voice types and even sexual preferences. One of each class: warrior, hunter and mystic. Before randomly generating a trio of starting characters. Followed by including any desired workshop mods. To customise the difficulty setting for both strategy and tactical game elements. The experience begins with the selection of a multi-chapter campaign to play. Generating a delightful ambience perfectly augmented by some cracking audio and a soundtrack that ties everything all together. Emphasised in the 2D hand-painted characters and scenery, shining through the accessibly designed GUI. Resonating through the hand-drawn comic book style presentation of its stories, across papercraft styled battle maps. Key features are explored in greater detail below:įrom the very first screen Wildermyth emanates an impressive sense of quality in its production. Resulting in a game with good longevity ahead of it. Comprehensive workshop support, already provides a good number of player made mods. Given a design philosophy geared towards randomisation and the use of RNG, it has good replayable qualities. The game currently contains a sizeable amount of content to play and replay. Thus reaching the accolade of true legends and becoming recruit-able in future campaigns. Enabling them to reach the end of their current journey and propel them towards inimitable legacies of their own. In order to progress to the next chapter in the campaign. To level characters and ready them to face and defeat an end of level boss. Where victory can only be achieved by using a combination of weapon attacks, character abilities, environment dependent magic and a handful of tactical factors to overcome the current crop of dynamically assigned foes. Fought upon a selection of pre-generated combat encounter maps. Boosting character stats, essential when fighting a host of tactical turn-based battles against a growing roster of five unique enemy species. The collection of which will allow the crafting or upgrading of perma-assigned inventory. So they can be upgraded when freed, with limited infrastructure to protect them from incursions while also generating valuable resources. Wildermyth is a world of occupied lands, on a procedurally seed-generated map. Resulting in a range of bonuses or penalties boosting combat factors, strategic rewards, or delivering a range of setbacks. Along their journeys, characters will take part in scripted adventures crammed with a mix of colourfully represented stories, triggered by scripted and random events. Helping them rise from humble beginnings. Players take on a small but highly customisable, party of characters. All infused with artisanal quality, hand-drawn artwork and a soundtrack that provides adds to the general ambience. Wrapped within elements of a roguelike structure. It attempts to achieve this by incorporating a host of elegantly crafted features with party-based mechanics. One that is very replayable due to its design philosophy. Producing an intimate experience, across several multi-chapter campaigns. Among it core aims is to impart a real sense of party-based, table-top roleplaying. Wildermyth delivers its own highly stylised take on the fantasy-themed strategy RPG genre. Bona-filed legacy system allows recruitment across campaigns. Environment-based, infusion-geared magic system. 2.5D papercraft stylised combat locations.

Very polished artisanal level production values. Personalised character-driven, scripted and randomly occurring story-rich events in a comic book format. Party-based assignments with selectable characters. Strategy elements & turn-based tactical battles. WHAT TO EXPECT: Untraditional fantasy themed RPG.
